Co-developed Circadia, a mobile serious game for CCCA-BTP built to teach students about sleep and health through a day-cycle life-sim structure. Involved in architecture, gameplay design, content integration, and store deployment on iOS and Android.
Contributed as Unity Developer at Synakène to a suite of 5 VR serious games for CCCA-BTP, used as training support for construction trade students. Worked across prototyping, gameplay design, multiplatform porting (VR/PC/Web), scoring systems, and content/asset integration, both solo and in small teams.
Developed Smart Blueding, an AR/MR application for real-time industrial data visualization. Focused on IoT integration, AR development, performance optimization for Meta Quest 3, and creating an intuitive UI/UX. Ensured seamless data streaming via MQTT and enabled cross-platform compatibility for mobile and XR devices.
Contributed to the development of Sun Royale, a mobile battle royale/merge game, focusing on multiplayer prototype implementation with Photon PUN, gameplay feature integration, UI redesign, and VFX/asset integration. Involved in testing, debugging, and player retention analysis to optimize engagement.